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Alternative project – Promoting an intercultural environment Tuesday, 20 October 2009

Posted by magicpockets in myp comp apps 10, myp comp apps 9, Uncategorized.
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Guiding Question/Problem: How to promote an intercultural environment in our school?

Link to an Area of Interaction: Community and Service – Learning and teaching about some else’s culture

Links to Approaches to Learning: All; emphasis: Information Literacy, Organisation and Study Skills, Reflection

Duration: 6 weeks, starting from 19.Oct.2009

Context and challenge: Use the MYP Design Cycle and your computer skills, design and create a suitable product that reflects a culture other than your own, in response to the guiding question/problem for this project.

Possible Interdisciplinary Links: Language B, Humanities (World History and Geography)

MYP Technology Design Cycle Outline:
Criterion A: INVESTIGATE

  1. Identify the problem (say what the problem is)
  2. Explain the problem and say why it is relevant (important)
  3. Find information about the problem from many different, good sources
  4. Summarise each source
  5. Evaluate those sources (say why they are good/better/best) and state how you used them
  6. Develop a design brief: Say how you will solve the problem you identified, in general terms.
  7. Prepare a design specification: a detailed description of how your solution must be so you can solve the problem, everything you need for your solution (or to make the product) and what your solution can and cannot do. What you write here has to be important for you (the designer) and the user (the person/people who will use or be helped by your solution or product). All your suggested and appropriate solutions will need to meet the terms of the design specification.
  8. Describe (say in detail) how you are going to test your product against the design specification (how you will check whether you product sticks to the specification)

Criterion B: DESIGN

  1. Compare each possible mode (media) against your design specifications
  2. Create at least one original design for each mode
  3. Choose one mode and justify your choice in terms of how it meets your design specifications
  4. Make several different designs for the mode you chose
  5. Explain how each of your designs meet (or not) the design specification (you can show how you are going to implement each design specification element in each layout/design)
  6. Choose one (or more, if appropriate) design and explain in detail:
  • Why you chose that design and not the others
  • How and why it meets the requirements of your design specification better than the others you dropped.
  • Criterion C: PLAN

    1. Make a detailed plan of steps (in proper logical order) describing how you will use:
      • The resources (everything you’ll use to create your product and/or what you need to implement your solution)
      • The steps you need to take (what you will do) to create the product
      • The time (timeline, Gantt chart, when you’ll do it)
    2. Explain and evaluate your plan (pros and cons / strengths and weaknesses, what if… alternatives for the weak points)
    3. Justify any modifications you made to your design (the one you chose in the previous step)

    Criterion D: CREATE

    1. Follow your plan, justifying any modifications you make (if you deviate from your plan and/or your design)
    2. Document the creation of your product using a journal (Format: Date, Comments, Screenshots, explanation of screenshots, problems, how you solved them, and any modifications)
    3. Your product must be as good as possible (of “Appropriate quality”1) using the resources available to you and/or those resources you have chosen to use (in the planning section)

    Criterion E: EVALUATE

    1. Objectively evaluate your product/solution based on:
      • Does the product do what you said in the design brief?
      • Does the product meet your goal and solve the problem?
      • The results from the ways of testing2 the design specs.
      • How would you improve on these ways of testing the design specifications?
    2. Explain how your product/solution can be improved based on the feedback and evaluation you have done
    3. Evaluate your own performance at each stage of the design cycle (compare initial and final Gantt charts, talk about strengths and weaknesses, etc.)
    4. Suggest improvements to your performance at each stage of the design cycle
    5. Explain how your product/solution will impact/change/improve (people’s) life, society, and/or the environment
    6. The usefulness of your project for your intended audience
    7. Your use of the IT tools that were available to you
    8. Your ability to follow the design cycle & the links to the AOI’s
    9. Users of online social media, IT lab and software, Internet and library.
    10. Promote awareness of health and social issues related to the topic.
    11. Ability to research effectively from various sources
    12. Refine publishing and presentation skills
    13. Expose students to “product testing” and feedback

    * Appropriate quality: This is the best product/solution that you can produce, taking into account the resources available (hardware, software), the skills and techniques you have used, your educational development (what you know and have learned), how the product/solution addresses the identified need, and aspects of safety and ergonomics.
    ^ Product testing: Here is where you show people your product and give them the tests that you created at the end of your investigation section. You can also check if the product solves the problem / fulfill the need, applied to the context and presented to the end-users or target audience.

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